Hunter

Hunters are extremely skilled at tracking down and taking out their prey, especially so when it comes to their prey of choice. They excel at several lines of specialized work, including being forest rangers, bounty hunters, law enforcers and even undead slayers. There is no escaping a skilled hunter.

Statistics

 * Hit Die: d8
 * Alignment: Any
 * Abilities: The Hunter uses Wisdom for spellcasting.
 * Spells per day: As Bard (Core Rules).
 * Spell Progression: As Bard (Core Rules).
 * Spell list: Teachings of Obad Hai.
 * Weapon Proficiencies: Simple and martial weapons.
 * Armor Proficiencies: Light and medium armor and shields (not tower shields).
 * The Hunter casts spells spontaneously.
 * Skill points at 1st Level: 6 + Int modifier
 * Skill Points at Each Additional Level: 6 + Int modifier

Archetypes
At first level, the Hunter chooses two of the three archetypes.

Druid
The Hunter gains spellcasting, using the Teachings of Obad Hai spell list. Spell progression as Bard, with spontaneous casting. Caster stat Wisdom.

This archetype may also gain an animal companion using the rules found under Druid, Pathfinder Core Rules. If the Hunter chooses to gain an animal companion, the Hunter is set to medium BAB progression, instead of full.

Slayer
The Hunter gains favored enemy at levels 1, 5, 10, 15 and 20. This ability uses the rules found under Ranger, Pathfinder Core Rules except that creatures are grouped accordingly:
 * Monster (Undead and Aberration)
 * Humanoid (Playable races and Monstrous Humanoids)
 * Beast (Animal, Magical Beast, Vermin, Plant)
 * Outsider (Devil, Demon, Angel etc)
 * Primal (Giant, Dragon, Elemental)

Stalker
The Hunter gains +1d6 sneak attack at levels 1, 5, 9, 13 and 17

Wild Empathy
As Ranger, Pathfinder Core Rules.

Track
As Ranger, Pathfinder Core Rules.

Endurance
The Hunter gains Endurance as a bonus feat.

Woodland Stride
As Ranger, Pathfinder Core Rules.

Swift Tracker
As Ranger, Pathfinder Core Rules.