Shaman

Shamans worship Bralm, the mother of Gods and the realm of mortals. The elements represent the different aspects of her body, and the shaman strives to master them. Shamans are true elementalists, drawing upon ancient miracles. Shamans do not fit into society particularly well, and are often wanderers, hermits and explorers.

Statistics

 * Hit Die: d8
 * Alignment: Any
 * Abilities: The Shaman uses Wisdom for spellcasting.
 * Spells per day: As Wizard (Core Rules).
 * Spell Progression: As Wizard (Core Rules).
 * Spell list: Miracles of Bralm.
 * Weapon Proficiencies: Simple weapons.
 * Armor Proficiencies: Heavy armor and shields (not tower shields).
 * The Shaman casts spells as a Wizard (memorization)
 * Skill points at 1st Level: 4 + Int modifier
 * Skill Points at Each Additional Level: 4 + Int modifier

Special Features
Shamans meditate or pray for their spells. Each Shaman must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. A Shaman may prepare and cast any spell on the Miracles of Bralm spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Domain
A Shaman is granted one domain at first level and can choose among the following domains:
 * Air
 * Earth
 * Fire
 * Water