Miracles of Travel

This is the spell list used by Wanderers. These spells all function as in the Core Rules except as specifically noted.

0th level

 * Guidance
 * Light
 * Know Direction
 * Mending
 * Purify Food and Drink
 * Stabilize

1st level

 * Bless
 * Bless Water
 * Calm Animals
 * Charm Animal
 * Cure Light Wounds
 * Detect Animals and Plant
 * Endure Elements
 * Hide from Animals
 * Goodberry
 * Jump
 * Longstrider
 * Obscuring Mist
 * Pass Without Trace
 * Remove Fear

2nd level

 * Aid
 * Animal Trance
 * Bear’s Endurance
 * Bull’s Strength
 * Calm Emotions
 * Cat’s Grace
 * Consecrate
 * Cure Moderate Wounds
 * Delay Poison
 * Eagle’s Splendor
 * Fox’s Cunning
 * Owl’s Wisdom
 * Remove Paralysis
 * Resist Energy
 * Restoration, Lesser
 * Spider Climb

3rd level

 * Cure Serious Wounds
 * Dispel Magic
 * Dominate Animal
 * Neutralize Poison
 * Prayer
 * Remove Blindness/Deafness
 * Remove Curse
 * Remove Disease
 * Snare
 * Quench
 * Water Breathing

4th level

 * Air Walk
 * Command Plants
 * Control Water
 * Cure Critical Wounds
 * Freedom of Movement
 * Neutralize Poison
 * Restoration

5th level

 * Atonement
 * Break Enchantment
 * Breath of Life
 * Cure Light Wounds, Mass
 * Control Winds
 * Hallow
 * Spell Resistance
 * Tree Stride

6th level

 * Bear’s Endurance, Mass
 * Bull’s Strength, Mass
 * Cat’s Grace, Mass
 * Cure Medium Wounds, Mass
 * Eagle’s Splendor, Mass
 * Fox’s Cunning, Mass
 * Heal
 * Owl’s Wisdom, Mass
 * Plane Shift

7th level

 * Cure Serious Wounds, Mass
 * Regenerate
 * Restoration, Greater
 * Transport via Plants

8th level

 * Cure Critical Wounds, Mass
 * Holy Aura (no alignment restrictions, blind effect removed)
 * Reverse Gravity
 * Whirlwind

9th level

 * Astral Projection
 * Heal, Mass
 * Gate