Brawler

Brawlers are among the toughest individuals on Eidoran. They may be athletes, competitors in the Pankrateon, grizzled soldiers or a wide variety of other occupations. What most brawlers have in common is the fact that they have faced great adversity and battled through it.

Statistics

 * Hit Die: d12
 * Alignment: Any
 * Weapon Proficiencies: Simple and martial weapons.
 * Armor Proficiencies: All armors and shields.
 * Skill points at 1st Level: 4 + Int modifier
 * Skill Points at Each Additional Level: 4 + Int modifier

Combat Improvisation
Brawlers are able to turn almost any item into a suitable weapon, and if nothing is available they fight just as well with their bare fists. At first level, a brawler deals 1d8 (crit 20 x2) damage with unarmed strikes and improvised weapons. If using a weapon that deals less than 1d8 damage, the brawler may choose to instead deal 1d8 (crit 20 x2) damage. At seventh level this damage is increased to 1d10 (crit 20 x2). At fourteenth level this damage is increased to 1d12 (crit 19-20 x2). At twentieth level this damage is increased to 3d6 (crit 19-20 x3).

Fury
Brawlers are known for their persistence in battle, and how they unlike most people only seem to grow stronger and more fierce the longer a battle rages on.

When a brawler becomes bloodied in battle, he enters a state of fury. This state lasts until he has to flee or the battle ends. The brawler gains access to fury at 2nd level, and can choose new fury abilities every 2nd level. The abilities stack, but can only be chosen once. At 6th level he can select 2nd tier fury abilities, at 10th level he can select 3rd tier abilities and at 14th level he can select tier 4 abilities.

When a brawler enters fury, he gains a +4 con bonus. At 6th level he also gains +2 to all saves. At 10th level the con bonus is increased to +6. At 14th level the brawler gains Fortification when in fury.

Fury abilities:


 * Brutality
 * Tier 1: Str +4.
 * Tier 2: Immunity to fear effects. Permanent.
 * Tier 3: Str bonus is increased to +8.
 * Tier 4: Gain damage as a large creature, and the ability to use large weapons. Does not stack with size increasing spells or abilities.


 * Speed
 * Tier 1: +10 base speed. Permanent.
 * Tier 2: Evasion.
 * Tier 3: +20 additional base speed. Permanent.
 * Tier 4: +1 additional attack when performing a full attack action.


 * Feral
 * Tier 1: Gain a bite attack as a secondary attack. BAB -5 to hit, damage (1d6 + Str, 19-20x2).
 * Tier 2: +2 unarmed damage. Permanent.
 * Tier 3: You gain Pounce.
 * Tier 4: You gain Rend (2d6 + Str).


 * Juggernaut
 * Tier 1: Gain +2 natural armor. Permanent.
 * Tier 2: Gain spell resistance 12 + brawler level.
 * Tier 3: Gain +2 additional natural armor. Permanent.
 * Tier 4: Mind Blank (immunity to charms, fear, compulsions, etc).