Duelist

Duelists are masters of swordplay and fencing, and tend to combine strength and technique with deadly precision and speed. Swordplay and fencing are favored pasttimes of nobles and the higher eschelons of society, and the art of the sword is often represented as competitions in tournaments.

Statistics

 * Hit Die: d8
 * Alignment: Any
 * Weapon Proficiencies: Simple weapons and all 1-handed swords.
 * Armor Proficiencies: Light armor.
 * Skill points at 1st Level: 4 + Int modifier
 * Skill Points at Each Additional Level: 4 + Int modifier

Parry
The duelist gains a Shield bonus to AC, equal to half of the duelist class levels (rounded down) when wielding a 1-handed sword and wearing light or no armor. This bonus applies to both melee and ranged attacks as long as the duelist is not caught flat-footed, is flanked or otherwise denied his dex bonus to AC. The duelist loses this AC bonus if two-handing his sword.

Fencing
The duelist may use his dexterity bonus instead of strength to determine to-hit bonus when using any 1-handed sword.

Finesse
The duelist may use his dexterity bonus istead of strength to determine damage bonus when using any 1-handed sword.

Duelist Style 1
Each time you gain this class feature, choose one of the following options. Each option may only be chosen once.
 * Add +1 to your Parry bonus.
 * Gain a +4 bonus to confirm critical hits.


 * Gain Uncanny Dodge (as per the Core Rules).
 * Gain +10 feet of movement.
 * Gain a +3 bonus to a saving throw of your choice.

Zweihander
When two-handing his sword, the duelist adds his Parry bonus to damage, instead of the normal +2.

Evasion
As per the Core Rules.

Technique
The duelist adds both his strength bonus and his dexterity bonus to weapon damage rolls with 1-handed swords.

Precision
The duelist adds +1 to his critical range with 1-handed swords. This stacks with the Improved Critical feat.

Duelist Style 2
Each time you gain this class feature, choose one of the following options. Each option may only be chosen once.
 * Add +1 to your Parry bonus.
 * Gain Improved Uncanny Dodge (as per the Core Rules).


 * Gain Improved Evasion (as per the Core Rules).
 * Gain +10 feet of movement.
 * Gain a +3 bonus to a saving throw of your choice.

Speed
When making a full attack action, the duelist may take a -2 penalty to all attacks to add an extra attack.

Improved Evasion
As per the Core Rules.

Mercy
The duelist adds +1 to his critical multiplier with 1-handed swords.