Miracles of the Five

This is the spell list used by the Ordained. These spells all function as in the Core Rules except as specifically noted.

0th level

 * Bleed
 * Detect Magic
 * Guidance
 * Light
 * Mending
 * Purify Food and Drink
 * Resistance
 * Stabilize
 * Virtue

1st level

 * Bless
 * Bless Water
 * Command
 * Cure Light Wounds
 * Deathwatch
 * Detect Undead
 * Divine Favor
 * Hide from Undead
 * Inflict Light Wounds
 * Magic Weapon
 * Remove Fear
 * Shield of Faith

2nd level

 * Aid
 * Consecrate
 * Cure Moderate Wounds
 * Death Knell
 * Gentle Repose
 * Inflict Moderate Wounds
 * Make Whole
 * Remove Paralysis
 * Resist Energy
 * Restoration, Lesser
 * Shield Other
 * Spiritual Weapon

3rd level

 * Create Food and Water
 * Cure Serious Wounds
 * Daylight
 * Inflict Serious Wounds
 * Magic Vestment
 * Prayer
 * Remove Blindness/Deafness
 * Remove Curse
 * Remove Disease
 * Searing Light
 * Speak With Dead

4th level

 * Cure Critical Wounds
 * Death Ward
 * Dismissal
 * Divine Power
 * Freedom of Movement
 * Inflict Critical Wounds
 * Magic Weapon, Greater
 * Planar Ally, Lesser
 * Restoration

5th level

 * Atonement
 * Break Enchantment
 * Breath of Life
 * Commune
 * Cure Light Wounds, Mass
 * Disrupting Weapon
 * Flame Strike
 * Hallow
 * Inflict Light Wounds, Mass
 * Mark of Justice
 * Righteous Might
 * Slay Living

6th level

 * Banishment
 * Cure Moderate Wounds, Mass
 * Geas/Quest
 * Harm
 * Heal
 * Heroes’ Feast
 * Inflict Moderate Wounds, Mass
 * Planar Ally
 * Undeath to Death
 * Word of Recall (only to specific churches)

7th level

 * Cure Serious Wounds, Mass
 * Destruction
 * Ethereal Jaunt
 * Inflict Serious Wounds, Mass
 * Refuge
 * Regenerate
 * Restoration, Greater

8th level

 * Cure Critical Wounds, Mass
 * Dimensional Lock
 * Holy Aura (no alignment limitations, blindness effect removed)
 * Inflict Critical Wounds, Mass
 * Planar Ally, Greater

9th level

 * Energy Drain
 * Heal, Mass
 * Implosion
 * Resurrection
 * Soul Bind