Mage

The mage might be considered the most scholarly of the arcane spellcasting classes. A mage may learn any and all of the arcane schools, at the cost of spell progression.

Statistics

 * Hit Die: d6
 * Alignment: Any
 * Abilities: The Mage uses Intelligence for spellcasting.
 * Spells per day: As Wizard (Core Rules).
 * Spell Progression: As Wizard (Core Rules).
 * Spell list: All Arcane schools.
 * Weapon Proficiencies: Simple weapons.
 * Armor Proficiencies: None.
 * The Mage casts spells as a Wizard (memorization).
 * Skill points at 1st Level: 2 + Int modifier
 * Skill Points at Each Additional Level: 2 + Int modifier

Special Features
At first level, a mage knows all 0th level spells of the chosen school, and a number of first level spells equal to 4 + intelligence modifier. When levelling up, the mage may choose 2 new spells known. A mage can learn new spells (of any arcane schools) from scrolls, spellbooks or other arcane spellcasters.

Arcane Balance
A mage can control arcane energies better than most, and is able to have two active arcane spells (buffs) at the same time.

Arcane Bond
As Wizard, Pathfinder Core Rules.

Scribe Scroll
The Mage gains Scribe Scroll as a bonus feat.