Vanguard

Vanguards often have a background as soldiers, elite guards, or otherwise as parts of an organized fighting unit on the battlefield. Their skill set helps them charge in and break enemy fortified positions, as well as being able to hunker down and hold positions of their own. They know how to fight in ranks effectively, and can help protect their allies.

Statistics

 * Hit Die: d12
 * Alignment: Any
 * Weapon Proficiencies: Simple and martial weapons.
 * Armor Proficiencies: All armors and shields.
 * Skill points at 1st Level: 4 + Int modifier
 * Skill Points at Each Additional Level: 4 + Int modifier

Fighter Feats
The vanguard may choose feats normally reserved for the Fighter class, but only for weapons of the polearm type.

Polearm Parry
The vanguard gains a +2 parry bonus to AC when using a polearm.

Polearm Mastery
The vanguard can hit adjacent enemies with polearms without penalty.

Versatile Brace
The vanguard may deal double damage on an attack of opportunity against a charging enemy, even if the enemy is not charging the vanguard directly. For instance, if an adjacent ally is being charged.

Quick Brace
The vanguard does not need to ready an action to deal double damage when attacking an enemy charging at him. Attacking the charging enemy spends an attack of opportunity.

Polearm Expertise
At 3rd level, the vanguard gains a +1 bonus to hit, damage and AC when fighting with a polearm. This bonus increases with an additional +1 every four levels past the third.

Whirlwind
Functions as the feat (Core Rules). The vanguard does not need to meet the prerequisites for the feat to gain this class feature.

Linebreaker
The vanguard deals double damage when charging with a polearm.

Tornado
Functions as the Whirlwind, except the vanguard may elect to hit enemies at his reach range, instead of adjacent enemies.