School of Guarding

This is the spell list used by Conjurers. These spells all function as in the Core Rules (except for "Protection from Evil/Chaos/Etc" as mentioned in the list).

0th level

 * Mage Hand
 * Mending
 * Message
 * Open/Close
 * Prestidigitation
 * Read Magic
 * Resistance
 * Light
 * Detect Magic

1st level

 * Alarm
 * Darkvision
 * Endure Elements
 * Hold Portal
 * Mage Armor
 * Magic Weapon
 * Protection (not alignment specific, but does not prevent creatures from touching warded creatures)
 * Shield
 * Summon Monster 1
 * True Strike

2nd level

 * Arcane Lock
 * Bear's Endurance
 * Bull's Strength
 * Cat's Grace
 * Eagle's Splendor
 * Fox's Cunning
 * Enlarge Person
 * Obscure Object
 * Owl's Wisdom
 * Protection from Arrows
 * Resist Energy
 * Summon Monster 2

3rd level

 * Dispel Magic
 * Flame Arrow
 * Heroism
 * Keen Edge
 * Magic Circle (not alignment specific, but does not prevent creatures from entering the circle or touching warded creatures)
 * Magic Weapon, Greater
 * Mount
 * Protection from Energy
 * Summon Monster 3
 * Tongues

4th level

 * Dimensional Anchor
 * Enlarge Person, Mass
 * Fire Shield
 * Globe of Invulnerability, Lesser
 * Resilient Sphere
 * Summon Monster 4
 * Wall of Ice

5th level

 * Break Enchantment
 * Fly
 * Haste
 * Mage's Private Sanctum
 * Mage's Faithful Hound
 * Phantom Steed
 * Secret Chest
 * Sending
 * Summon Monster 5 (Large Air Elemental)
 * Wall of Stone

6th level

 * Antimagic Field
 * Bear's Endurance, Mass
 * Bull's Strength, Mass
 * Cat's Grace, Mass
 * Contingency
 * Dispel Magic, Greater
 * Eagle's Splendor, Mass
 * Fox's Cunning, Mass
 * Globe of Invulnerability
 * Guards and Wards
 * Heroism, Greater
 * Owl's Wisdom, Mass
 * Repulsion
 * Summon Monster 6
 * Transformation
 * Wall of Iron

7th level

 * Force Cage
 * Mage's Sword
 * Prismatic Spray
 * Sequester
 * Spell Turning
 * Statue
 * Summon Monster 7
 * Wall of Force

8th level

 * Antipathy
 * Binding
 * Dimensional Lock
 * Iron Body
 * Mind Blank
 * Prismatic Wall
 * Protection from Spells
 * Summon Monster 8
 * Sympathy
 * Telekinetic Sphere

9th level

 * Freedom
 * Imprisonment
 * Mage's Disjunction
 * Prismatic Sphere
 * Summon Monster 9
 * Time Stop